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Lesson 19 of 49about 180 minutes

Module 1.8 · Tests

Designing for testability

What you learn in this lesson

  • recognize why code with Console or the clock inside is hard to test
  • pass dependencies in as parameters instead of fetching them inside the method
  • make input and output swappable with TextReader and TextWriter
  • test a menu with StringReader and StringWriter without a console running

This lesson belongs to course K1

You will see this lesson's text and video once you have bought the course. The goals above show what you learn here.

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To course K1

To the overview: K1 Getting started: programming with C#